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Batched element parameters for mesh paint dilation shaders used for seam painting
| Name | FMeshPaintDilateShaderParameters |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/MeshPaintRendering.h |
| Include Path | #include "MeshPaintRendering.h" |
Syntax
struct FMeshPaintDilateShaderParameters
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| HeightPixelOffset | float | MeshPaintRendering.h | ||
| Texture0 | UTextureRenderTarget2D * | MeshPaintRendering.h | ||
| Texture1 | UTextureRenderTarget2D * | MeshPaintRendering.h | ||
| Texture2 | UTextureRenderTarget2D * | MeshPaintRendering.h | ||
| WidthPixelOffset | float | MeshPaintRendering.h |