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API > API/Editor > API/Editor/UnrealEd
| Name | FMergeStaticMeshParams |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Editor.h |
| Include Path | #include "Editor.h" |
Syntax
struct FMergeStaticMeshParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMergeStaticMeshParams() |
Constructor, setting all values to usable defaults | Editor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDeferBuild | bool | If true, DestMesh will not be rebuilt | Editor.h | |
| bUseUVChannelRemapping | bool | If true, UVChannelRemap will be used to reroute UV channel values from one channel to another | Editor.h | |
| bUseUVScaleBias | bool | If true, UVScaleBias will be used to modify the UVs (AFTER UVChannelRemap has been applied) | Editor.h | |
| Offset | FVector | A translation to apply to the verts in SourceMesh | Editor.h | |
| OverrideElement | int32 | If set, all triangles in SourceMesh will be set to this element index, instead of duplicating SourceMesh's elements into DestMesh's elements | Editor.h | |
| Rotation | FRotator | A rotation to apply to the verts in SourceMesh | Editor.h | |
| ScaleFactor | float | A uniform scale to apply to the verts in SourceMesh | Editor.h | |
| ScaleFactor3D | FVector | A non-uniform scale to apply to the verts in SourceMesh | Editor.h | |
| UVChannelRemap | int32 | An array that can remap UV values from one channel to another | Editor.h | |
| UVScaleBias | FVector4 | Scales/Bias's to apply to each UV channel in SourceMesh | Editor.h |