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bool |
bDeferBuild |
If true, DestMesh will not be rebuilt |
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bool |
bUseUVChannelRemapping |
If true, UVChannelRemap will be used to reroute UV channel values from one channel to another |
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bool |
bUseUVScaleBias |
If true, UVScaleBias will be used to modify the UVs (AFTER UVChannelRemap has been applied) |
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FVector |
Offset |
A translation to apply to the verts in SourceMesh |
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int32 |
OverrideElement |
If set, all triangles in SourceMesh will be set to this element index, instead of duplicating SourceMesh's elements into DestMesh's elements |
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FRotator |
Rotation |
A rotation to apply to the verts in SourceMesh |
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float |
ScaleFactor |
A uniform scale to apply to the verts in SourceMesh |
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FVector |
ScaleFactor3D |
A non-uniform scale to apply to the verts in SourceMesh |
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int32[8] |
UVChannelRemap |
An array that can remap UV values from one channel to another |
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FVector4[8] |
UVScaleBias |
Scales/Bias's to apply to each UV channel in SourceMesh |