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API > API/Editor > API/Editor/UnrealEd
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Editor.h |
| Include | #include "Editor.h" |
Syntax
struct FMergeStaticMeshParams
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bDeferBuild | If true, DestMesh will not be rebuilt | |
| bool | bUseUVChannelRemapping | If true, UVChannelRemap will be used to reroute UV channel values from one channel to another | |
| bool | bUseUVScaleBias | If true, UVScaleBias will be used to modify the UVs (AFTER UVChannelRemap has been applied) | |
| FVector | Offset | A translation to apply to the verts in SourceMesh | |
| int32 | OverrideElement | If set, all triangles in SourceMesh will be set to this element index, instead of duplicating SourceMesh's elements into DestMesh's elements | |
| FRotator | Rotation | A rotation to apply to the verts in SourceMesh | |
| float | ScaleFactor | A uniform scale to apply to the verts in SourceMesh | |
| FVector | ScaleFactor3D | A non-uniform scale to apply to the verts in SourceMesh | |
| int32[8] | UVChannelRemap | An array that can remap UV values from one channel to another | |
| FVector4[8] | UVScaleBias | Scales/Bias's to apply to each UV channel in SourceMesh |
Constructors
| Type | Name | Description | |
|---|---|---|---|
| Constructor, setting all values to usable defaults |