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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FMainMRUFavoritesList
- FMRUList::WriteToINI()
- FMainMRUFavoritesList::WriteToINI()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/MRUFavoritesList.h |
| Include | #include "MRUFavoritesList.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/MRUFavoritesList.cpp |
virtual void WriteToINI() const
Remarks
Save off the state of the MRU and favorites lists to the relevant INI file