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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FMainMRUFavoritesList
- FMRUList::ReadFromINI()
- FMainMRUFavoritesList::ReadFromINI()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/MRUFavoritesList.h |
| Include | #include "MRUFavoritesList.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/MRUFavoritesList.cpp |
virtual void ReadFromINI&40;&41;
Remarks
Populate MRU/Favorites list by reading saved values from the relevant INI file