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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FLocalizedAssetUtil > API/Editor/UnrealEd/FLocalizedAssetUtil/GetAssetsByPathAndClass
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/LocalizedAssetUtil.h |
| Include | #include "LocalizedAssetUtil.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/LocalizedAssetUtil.cpp |
static bool GetAssetsByPathAndClass
&40;
IAssetRegistry & InAssetRegistry,
const TArray< FName > & InPackagePaths,
const FTopLevelAssetPath & InClassName,
const bool bIncludeLocalizedAssets,
TArray< FAssetData > & OutAssets
&41;