Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FLocalizedAssetSCCUtil
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/LocalizedAssetUtil.h |
| Include | #include "LocalizedAssetUtil.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/LocalizedAssetUtil.cpp |
static bool SaveFileWithSCC
&40;
const TSharedPtr< FLocalizationSCC > & InSourceControlInfo,
const FString & InFilename,
const FSaveFileCallback & InSaveFileCallback
&41;