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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FLocalizedAssetSCCUtil > API/Editor/UnrealEd/FLocalizedAssetSCCUtil/SaveAssetWithSCC
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/LocalizedAssetUtil.h |
| Include | #include "LocalizedAssetUtil.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/LocalizedAssetUtil.cpp |
static bool SaveAssetWithSCC
&40;
const TSharedPtr< FLocalizationSCC > & InSourceControlInfo,
UObject &42; InAsset,
const FString & InFilename
&41;