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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FLocalizedAssetSCCUtil
Type
typedef TFunctionRef< bool(const FString &)> FSaveFileCallback
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/LocalizedAssetUtil.h |
| Include | #include "LocalizedAssetUtil.h" |