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This will hold all of our enums and types and such that we need to use in multiple files where the enum can't be mapped to a specific file. Base LightmassParameterValue class
| Name | FLightmassParameterValue |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdTypes.h |
| Include Path | #include "Editor/UnrealEdTypes.h" |
Syntax
USTRUCT ()
struct FLightmassParameterValue
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLightmassParameterValue() |
Editor/UnrealEdTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bOverride | uint32 | If true, override the given parameter with the given settings | Editor/UnrealEdTypes.h |
|