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Unreal Engine C++ API Reference > Editor > UnrealEd > FLevelEditorViewportClient
- FEditorViewportClient::UseAppTime()
- FLevelEditorViewportClient::UseAppTime()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h |
Include | #include "LevelEditorViewport.h" |
virtual bool UseAppTime&40;&41; const
Remarks
Should this viewport use app time instead of world time.