Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FLevelEditorViewportClient
- FEditorViewportClient::UpdateDropPreviewActors()
- FLevelEditorViewportClient::UpdateDropPreviewActors()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h |
| Include | #include "LevelEditorViewport.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/LevelEditorViewport.cpp |
virtual bool UpdateDropPreviewActors
&40;
int32 MouseX,
int32 MouseY,
const TArray< UObject &42; > & DroppedObjects,
bool & out_bDroppedObjectsVisible,
class UActorFactory &42; FactoryToUse
&41;
Remarks
If dragging an actor for placement, this function updates its position.
Returns true if preview actors were updated
Parameters
| Name | Description |
|---|---|
| MouseX | The position of the mouse's X coordinate |
| MouseY | The position of the mouse's Y coordinate |
| DroppedObjects | The Objects that were used to create preview objects |
| out_bDroppedObjectsVisible | Output, returns if preview objects are visible or not |