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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FLevelEditorViewportClient
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h |
| Include | #include "LevelEditorViewport.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/LevelEditorViewport.cpp |
static TArray < FTypedElementHandle > TryPlacingAssetObject
(
ULevel * InLevel,
UObject * AssetObject,
const UE::AssetPlacementUtil::FExtraPlaceAssetOptions & AdditionalParams,
const FViewportCursorLocation * CursorInformation
)
Remarks
Static: Attempts to place the specified asset object in the level, returning one or more newly-created objects by their FTypedElementHandles if successful.