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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FLevelEditorViewportClient
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h |
| Include | #include "LevelEditorViewport.h" |
Syntax
static TWeakPtr < FTypedElementList > StaticDropPreviewElements;
Remarks
The viewport clients share a list of drop preview elements.However we still want the elements to be destroyed if all the viewports are destroyed, hence a static weak pointer and private shared pointers.