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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FLevelEditorViewportClient
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetSpriteCategoryVisibility
(
const FName& InSpriteCategory, |
Sets the visibility of the provided unlocalized category to the provided value | LevelEditorViewport.h | |
void SetSpriteCategoryVisibility
(
int32 Index, |
Sets the visibility of the category specified by the provided index to the provided value | LevelEditorViewport.h |
SetSpriteCategoryVisibility(const FName &, bool)
Description
Sets the visibility of the provided unlocalized category to the provided value
| Name | SetSpriteCategoryVisibility |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h |
| Include Path | #include "LevelEditorViewport.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/LevelEditorViewport.cpp |
void SetSpriteCategoryVisibility
(
const FName & InSpriteCategory,
bool bVisible
)
Parameters
| Name | Remarks |
|---|---|
| InSpriteCategory | Sprite category to get the index of |
| bVisible | true if the category should be made visible, false if it should be hidden |
SetSpriteCategoryVisibility(int32, bool)
Description
Sets the visibility of the category specified by the provided index to the provided value
| Name | SetSpriteCategoryVisibility |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h |
| Include Path | #include "LevelEditorViewport.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/LevelEditorViewport.cpp |
void SetSpriteCategoryVisibility
(
int32 Index,
bool bVisible
)
Parameters
| Name | Remarks |
|---|---|
| Index | Index of the sprite category to set the visibility of |
| bVisible | true if the category should be made visible, false if it should be hidden |