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Unreal Engine C++ API Reference > Editor > UnrealEd > FLevelEditorViewportClient
- FViewportClient::InputKey()
- FEditorViewportClient::InputKey()
- FLevelEditorViewportClient::InputKey()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h |
Include | #include "LevelEditorViewport.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/LevelEditorViewport.cpp |
virtual bool InputKey
&40;
const FInputKeyEventArgs & EventArgs
&41;
Remarks
Check a key event received by the viewport. If the viewport client uses the event, it should return true to consume it. True to consume the key event, false to pass it on.
Parameters
Name | Description |
---|---|
EventArgs | The Input event args. |