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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FLevelEditorViewportClient
- FViewportClient::GetWorld()
- FEditorViewportClient::GetWorld()
- FLevelEditorViewportClient::GetWorld()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h |
| Include | #include "LevelEditorViewport.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/LevelEditorViewport.cpp |
virtual UWorld &42; GetWorld&40;&41; const
Remarks
Use the viewports Scene to get a world. Will use Global world instance of the scene or its world is invalid. A valid pointer to the viewports world scene.