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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FLevelEditorViewportClient
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h |
| Include | #include "LevelEditorViewport.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/LevelEditorViewport.cpp |
FTypedElementListConstRef GetElementsToManipulate
&40;
const bool bForceRefresh
&41;
Remarks
Get the elements (from the current selection set) that this viewport can manipulate (eg, via the transform gizmo).