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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FLevelEditorViewportClient
Description
Find the camera component that is driving this viewport, in the following order of preference:
Cinematic locked actor
User actor lock (if (bLockedCameraView is true)
| Name | GetCameraComponentForView |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h |
| Include Path | #include "LevelEditorViewport.h" |
UCameraComponent * GetCameraComponentForView() const
Pointer to a camera component to use for this viewport's view