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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FLevelEditorViewportClient
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h |
| Include | #include "LevelEditorViewport.h" |
TWeakObjectPtr< AActor > GetActiveActorLock&40;&41; const
Remarks
Access the 'active' actor lock.
This returns the actor lock (as per GetActorLock) if that is the currently active lock. It is not the currently active lock if there's a valid cinematic lock actor (as per GetCinematicActorLock), since cinematics take precedence. The actor currently locked to the viewport and actively linked to the camera movements.