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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FLevelEditorViewportClient
- FEditorViewportClient::CheckHoveredHitProxy()
- FLevelEditorViewportClient::CheckHoveredHitProxy()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h |
| Include | #include "LevelEditorViewport.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/LevelEditorViewport.cpp |
virtual void CheckHoveredHitProxy
&40;
HHitProxy &42; HoveredHitProxy
&41;
Remarks
Checks if the mouse is hovered over a hit proxy and decides what to do.