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Details customization for FEditorPlayNetworkEmulationSettings
| Name | FLevelEditorPlayNetworkEmulationSettingsDetail |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Settings/LevelEditorPlayNetworkEmulationSettings.h |
| Include Path | #include "Settings/LevelEditorPlayNetworkEmulationSettings.h" |
Syntax
class FLevelEditorPlayNetworkEmulationSettingsDetail : public IPropertyTypeCustomization
Implements Interfaces
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CurrentProfileHandle | TSharedPtr< IPropertyHandle > | Settings/LevelEditorPlayNetworkEmulationSettings.h | ||
| InPacketsHandle | TSharedPtr< IPropertyHandle > | Settings/LevelEditorPlayNetworkEmulationSettings.h | ||
| IsNetworkEmulationEnabledHandle | TSharedPtr< IPropertyHandle > | Settings/LevelEditorPlayNetworkEmulationSettings.h | ||
| NetworkEmulationSettingsHandle | TSharedPtr< IPropertyHandle > | Property Handles. | Settings/LevelEditorPlayNetworkEmulationSettings.h | |
| OutPacketsHandle | TSharedPtr< IPropertyHandle > | Settings/LevelEditorPlayNetworkEmulationSettings.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FText GetSelectedNetworkEmulationProfile() |
Settings/LevelEditorPlayNetworkEmulationSettings.h | ||
bool HandleAreSettingsEnabled() |
Settings/LevelEditorPlayNetworkEmulationSettings.h | ||
bool IsNetworkEmulationAvailable() |
Checks to see if separate server was launched, the number of player clients is greater than one, or if the current net play mode is not standalone | Settings/LevelEditorPlayNetworkEmulationSettings.h | |
void OnEmulationProfileChanged
(
int32 Index |
Settings/LevelEditorPlayNetworkEmulationSettings.h | ||
TSharedRef< SWidget > OnGetProfilesMenuContent() |
Combo button handlers. | Settings/LevelEditorPlayNetworkEmulationSettings.h |
Overridden from IPropertyTypeCustomization
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CustomizeChildren
(
TSharedRef< IPropertyHandle > StructPropertyHandle, |
Settings/LevelEditorPlayNetworkEmulationSettings.h | ||
virtual void CustomizeHeader
(
TSharedRef< IPropertyHandle > StructPropertyHandle, |
Settings/LevelEditorPlayNetworkEmulationSettings.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TSharedRef< IPropertyTypeCustomization > MakeInstance() |
Settings/LevelEditorPlayNetworkEmulationSettings.h |