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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FKismetEditorUtilities
Description
Take a list of Actors and update an existing Blueprint by harvesting the components they have. Essentially HarvestBlueprintFromActors, but updates an existing Blueprint rather than creating a new one.
| Name | UpdateExistingBlueprintFromActors |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h |
| Include Path | #include "Kismet2/KismetEditorUtilities.h" |
static UBlueprint * UpdateExistingBlueprintFromActors
(
const FString & Path,
const TArray < AActor * > & Actors
)
The updated blueprint, or null if it failed somehow
Parameters
| Name | Remarks |
|---|---|
| Path | The path to the existing Blueprint |
| Actors | The actor list to use as the template for the blueprint. |