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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FKismetEditorUtilities
Description
Generates a blueprint skeleton only. Minimal compile, no notifications will be sent, no GC, etc. Only successful if there isn't already a skeleton generated
| Name | GenerateBlueprintSkeleton |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h |
| Include Path | #include "Kismet2/KismetEditorUtilities.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2.cpp |
static bool GenerateBlueprintSkeleton
(
UBlueprint * BlueprintObj,
bool bForceRegeneration
)