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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FKismetEditorUtilities
Manages the TargetClass and EventName to use for spawning default "ghost" nodes in a new Blueprint
| Name | FDefaultEventNodeData |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h |
| Include Path | #include "Kismet2/KismetEditorUtilities.h" |
Syntax
struct FDefaultEventNodeData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EventName | FName | Event Name to spawn a node for | Kismet2/KismetEditorUtilities.h | |
| TargetClass | UClass * | If the new Blueprint is a child of the TargetClass an event will be attempted to be spawned. | Kismet2/KismetEditorUtilities.h |