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Parameter struct for customizing calls to CreateBlueprintFromActors
| Name | FCreateBlueprintFromActorsParams |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h |
| Include Path | #include "Kismet2/KismetEditorUtilities.h" |
Syntax
struct FCreateBlueprintFromActorsParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCreateBlueprintFromActorsParams
(
const TArray< AActor* >& Actors |
Kismet2/KismetEditorUtilities.h | ||
FCreateBlueprintFromActorsParams
(
AActor* RootActor, |
Kismet2/KismetEditorUtilities.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AdditionalActors | const TArray< AActor * > & | The actors to use when creating child actor components | Kismet2/KismetEditorUtilities.h | |
| bDeferCompilation | bool | Puts off compilation of the blueprint as additional manipulation is going to be done before it compiles | Kismet2/KismetEditorUtilities.h | |
| bOpenBlueprint | bool | Whether the newly created blueprint should be opened in the editor | Kismet2/KismetEditorUtilities.h | |
| bReplaceActors | bool | If true, replace the actors in the scene with one based on the created blueprint | Kismet2/KismetEditorUtilities.h | |
| ParentClass | UClass * | The parent class to use when creating the blueprint. | Kismet2/KismetEditorUtilities.h | |
| RootActor | AActor * | Optional Actor to use as the template for the blueprint | Kismet2/KismetEditorUtilities.h |