Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FKismetEditorUtilities
Parameter struct for customizing calls to AddActorsToBlueprint
| Name | FAddActorsToBlueprintParams |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h |
| Include Path | #include "Kismet2/KismetEditorUtilities.h" |
Syntax
struct FAddActorsToBlueprintParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAddActorsToBlueprintParams() |
Kismet2/KismetEditorUtilities.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AttachNode | USCS_Node * | Which SCSNode the ChildActorComponents should be attached to. | Kismet2/KismetEditorUtilities.h | |
| bDeferCompilation | bool | Puts off compilation of the blueprint as additional manipulation is going to be done before it compiles | Kismet2/KismetEditorUtilities.h | |
| bReplaceActors | bool | Whether the Actors being added to the blueprint should be deleted | Kismet2/KismetEditorUtilities.h | |
| RelativeToInstance | AActor * | An Actor in the level to use as the pivot point when setting the component's relative transform | Kismet2/KismetEditorUtilities.h | |
| RelativeToTransform | FTransform | If RelativeToInstance is null, RelativeToTransform is the WorldLocation Pivot If RelativeToInstance is non-null, RelativeToTransform is a relative transform to the instances WorldLocation | Kismet2/KismetEditorUtilities.h |