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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FKismetEditorUtilities
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UBlueprint * CreateBlueprint
(
UClass* ParentClass, |
Create a new Blueprint and initialize it to a valid state. | Kismet2/KismetEditorUtilities.h | |
static UBlueprint * CreateBlueprint
(
UClass* ParentClass, |
Create a new Blueprint and initialize it to a valid state. | Kismet2/KismetEditorUtilities.h |
CreateBlueprint(UClass , UObject , const FName, enum EBlueprintType, FName)
Description
Create a new Blueprint and initialize it to a valid state.
Create a new Blueprint and initialize it to a valid state but uses the associated blueprint types.
| Name | CreateBlueprint |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h |
| Include Path | #include "Kismet2/KismetEditorUtilities.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2.cpp |
static UBlueprint * CreateBlueprint
(
UClass * ParentClass,
UObject * Outer,
const FName NewBPName,
enum EBlueprintType BlueprintType,
FName CallingContext
)
the new blueprint
Parameters
| Name | Remarks |
|---|---|
| ParentClass | the parent class of the new blueprint |
| Outer | the outer object of the new blueprint |
| NewBPName | the name of the new blueprint |
| BlueprintType | the type of the new blueprint (normal, const, etc) |
| CallingContext | the name of the calling method or module used to identify creation methods to engine analytics/usage stats (default None will be ignored) |
CreateBlueprint(UClass , UObject , const FName, enum EBlueprintType, TSubclassOf< UBlueprint >, TSubclassOf< UBlueprintGeneratedClass >, FName)
Description
Create a new Blueprint and initialize it to a valid state.
Create a new Blueprint and initialize it to a valid state.
| Name | CreateBlueprint |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h |
| Include Path | #include "Kismet2/KismetEditorUtilities.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2.cpp |
static UBlueprint * CreateBlueprint
(
UClass * ParentClass,
UObject * Outer,
const FName NewBPName,
enum EBlueprintType BlueprintType,
TSubclassOf < UBlueprint > BlueprintClassType,
TSubclassOf < UBlueprintGeneratedClass > BlueprintGeneratedClassType,
FName CallingContext
)
the new blueprint
Parameters
| Name | Remarks |
|---|---|
| ParentClass | the parent class of the new blueprint |
| Outer | the outer object of the new blueprint |
| NewBPName | the name of the new blueprint |
| BlueprintType | the type of the new blueprint (normal, const, etc) |
| BlueprintClassType | the actual class of the blueprint asset (UBlueprint or a derived type) |
| BlueprintGeneratedClassType | the actual generated class of the blueprint asset (UBlueprintGeneratedClass or a derived type) |
| CallingContext | the name of the calling method or module used to identify creation methods to engine analytics/usage stats (default None will be ignored) |