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Description
Tries to make sure that a data-only blueprint is conformed to its native parent, in case any native class flags have changed
Tries to make sure that a blueprint is conformed to its native parent, in case any native class flags have changed
| Name | ConformBlueprintFlagsAndComponents |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h |
| Include Path | #include "Kismet2/KismetEditorUtilities.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2.cpp |
static void ConformBlueprintFlagsAndComponents
(
UBlueprint * BlueprintObj
)