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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FKismetDebugUtilities
Description
Returns the set of valid macro source node breakpoint location(s) for the given macro instance node. The set may be empty.
| Name | GetValidBreakpointLocations |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetDebugUtilities.h |
| Include Path | #include "Kismet2/KismetDebugUtilities.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/KismetDebugUtilities.cpp |
static void GetValidBreakpointLocations
(
const class UK2Node_MacroInstance * MacroInstanceNode,
TArray < const UEdGraphNode * > & BreakpointLocations
)