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API > API/Editor > API/Editor/UnrealEd
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
| Include | #include "EditorViewportClient.h" |
Syntax
struct FInputEventState
Constructors
| Type | Name | Description | |
|---|---|---|---|
FInputEventState
(
FViewport* InViewport, |
Functions
| Type | Name | Description | |
|---|---|---|---|
| EInputEvent | |||
| FKey | GetKey () |
||
| FViewport * | GetViewport () |
||
| bool | |||
| bool | Return true if alt is pressed right now. | ||
| bool | |||
| bool | IsButtonPressed
(
FKey InKey |
||
| bool | |||
| bool | |||
| bool | Return true if the event causing button is a control key | ||
| bool | |||
| bool | |||
| bool | |||
| bool | |||
| bool | |||
| bool | |||
| bool | |||
| bool |