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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FHierarchicalLODBuilder
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/HierarchicalLOD.h |
| Include | #include "HierarchicalLOD.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/HierarchicalLOD.cpp |
void PreviewBuild()
Remarks
PreviewBuild, Builds the clusters and spawns LODActors but without actually creating/merging new StaticMeshes