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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FHierarchicalLODBuilder
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/HierarchicalLOD.h |
| Include | #include "HierarchicalLOD.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/HierarchicalLOD.cpp |
bool NeedsBuild
(
bool bInForce
) const
whether a build is needed (i.e. any LOD actors are dirty)
Parameters
| Name | Description |
|---|---|
| bInForce | Whether to force the recalculation of this actor's build flag. If this is false then the cached flag is used an only recalculated every so often. |