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Unreal Engine C++ API Reference > Editor > UnrealEd > FHierarchicalLODBuilder
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/HierarchicalLOD.h |
Include | #include "HierarchicalLOD.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/HierarchicalLOD.cpp |
bool NeedsBuild
&40;
bool bInForce
&41; const
whether a build is needed (i.e. any LOD actors are dirty)
Parameters
Name | Description |
---|---|
bInForce | Whether to force the recalculation of this actor's build flag. If this is false then the cached flag is used an only recalculated every so often. |