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Syntax highlighting for hlsl text
| Name | FHLSLSyntaxHighlighterMarshaller |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Text/HLSLSyntaxHighlighterMarshaller.h |
| Include Path | #include "Text/HLSLSyntaxHighlighterMarshaller.h" |
Syntax
class FHLSLSyntaxHighlighterMarshaller : public FSyntaxHighlighterTextLayoutMarshaller
Implements Interfaces
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FHLSLSyntaxHighlighterMarshaller
(
TSharedPtr< ISyntaxTokenizer > InTokenizer, |
Text/HLSLSyntaxHighlighterMarshaller.h |
Structs
| Name | Remarks |
|---|---|
| FSyntaxTextStyle |
Enums
Protected
| Name | Remarks |
|---|---|
| EParseState |
Functions
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FTextLayout::FNewLineData ProcessTokenizedLine
(
const ISyntaxTokenizer::FTokenizedLine& TokenizedLine, |
Text/HLSLSyntaxHighlighterMarshaller.h |
Overridden from FSyntaxHighlighterTextLayoutMarshaller
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ParseTokens
(
const FString& SourceString, |
Text/HLSLSyntaxHighlighterMarshaller.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TSharedRef< FHLSLSyntaxHighlighterMarshaller > Create
(
const FSyntaxTextStyle& InSyntaxTextStyle |
Text/HLSLSyntaxHighlighterMarshaller.h | ||
static TSharedPtr< ISyntaxTokenizer > CreateTokenizer() |
Text/HLSLSyntaxHighlighterMarshaller.h |