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API > API/Editor > API/Editor/UnrealEd
| Name | FGridWidget |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorComponents.h |
| Include Path | #include "EditorComponents.h" |
Syntax
class FGridWidget : public FGCObject
Inheritance Hierarchy
- FGCObject → FGridWidget
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGridWidget() |
EditorComponents.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GPUBasedGridMaterial | TSoftObjectPtr< UMaterial > | ALU based. | EditorComponents.h | |
| LevelGridMaterialInst | TObjectPtr< UMaterialInstanceDynamic > | EditorComponents.h | ||
| TextureBasedLevelGridMaterial | TSoftObjectPtr< UMaterial > | Texture based | EditorComponents.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DrawNewGrid
(
const FSceneView* View, |
EditorComponents.h |
Overridden from FGCObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddReferencedObjects
(
FReferenceCollector& Collector |
FGCObject interface: Serializes the widget reference so they dont get garbage collected. | EditorComponents.h | |
virtual FString GetReferencerName() |
EditorComponents.h |