Navigation
API > API/Editor > API/Editor/UnrealEd
A drag/drop operation when dragging actor folders
| |
|
| Name |
FFolderDragDropOp |
| Type |
class |
| Header File |
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/FolderDragDropOp.h |
| Include Path |
#include "DragAndDrop/FolderDragDropOp.h" |
Syntax
class FFolderDragDropOp : public FDecoratedDragDropOp
Inheritance Hierarchy
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Folders |
TArray< FName > |
Array of folders that we are dragging |
DragAndDrop/FolderDragDropOp.h |
|
| RootObject |
FFolder::FRootObject |
Root object of folder (can be invalid) |
DragAndDrop/FolderDragDropOp.h |
|
| World |
TWeakObjectPtr< UWorld > |
World to which the folders belong |
DragAndDrop/FolderDragDropOp.h |
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
void Init
(
TArray< FName > InFolders,
UWorld* InWorld,
const FFolder::FRootObject& InRootObject
)
|
|
DragAndDrop/FolderDragDropOp.h |
|
| Name |
Remarks |
Include Path |
Unreal Specifiers |
virtual bool IsOfTypeImpl
(
const FString& Type
) const
|
|
DragAndDrop/FolderDragDropOp.h |
|
Static