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A drag/drop operation when dragging actor folders
| Name | FFolderDragDropOp |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/FolderDragDropOp.h |
| Include Path | #include "DragAndDrop/FolderDragDropOp.h" |
Syntax
class FFolderDragDropOp : public FDecoratedDragDropOp
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDragDropOperation → FDecoratedDragDropOp → FFolderDragDropOp
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Folders | TArray< FName > | Array of folders that we are dragging | DragAndDrop/FolderDragDropOp.h | |
| RootObject | FFolder::FRootObject | Root object of folder (can be invalid) | DragAndDrop/FolderDragDropOp.h | |
| World | TWeakObjectPtr< UWorld > | World to which the folders belong | DragAndDrop/FolderDragDropOp.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| DragAndDrop/FolderDragDropOp.h |
Overridden from FDragDropOperation
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsOfTypeImpl
(
const FString& Type |
DragAndDrop/FolderDragDropOp.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const FString & GetTypeId() |
DragAndDrop/FolderDragDropOp.h |