Navigation
API > API/Editor > API/Editor/UnrealEd
| Name | FFindReferencedAssets |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/ReferencedAssetsUtils.h |
| Include Path | #include "ReferencedAssetsUtils.h" |
Syntax
class FFindReferencedAssets : public FGCObject
Inheritance Hierarchy
- FGCObject → FFindReferencedAssets
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFindReferencedAssets() |
Constructor. Builds the list of items to ignore | ReferencedAssetsUtils.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FFindReferencedAssets() |
Destructor | ReferencedAssetsUtils.h |
Functions
Public
Overridden from FGCObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddReferencedObjects
(
FReferenceCollector& Collector |
=== FGCObject interface === | ReferencedAssetsUtils.h | |
virtual FString GetReferencerName() |
ReferencedAssetsUtils.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnEditorMapChange
(
uint32 Flag |
Listens for MapChange events. Clears all references to actors in the current level. | ReferencedAssetsUtils.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Returns a list of assets referenced by the specified UObject. | ReferencedAssetsUtils.h | ||
| Checks an object to see if it should be included for asset searching | ReferencedAssetsUtils.h |