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Unreal Engine C++ API Reference > Editor > UnrealEd > FFindReferencedAssets
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/ReferencedAssetsUtils.h |
Include | #include "ReferencedAssetsUtils.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/ReferencedAssetsUtils.cpp |
static bool ShouldSearchForAssets
&40;
const UObject &42; Object,
const TArray< UClass &42; > & ClassesToIgnore,
const TArray< UPackage &42; > & PackagesToIgnore,
bool bIncludeDefaults
&41;
Remarks
Checks an object to see if it should be included for asset searching true if it should be searched, false otherwise
Parameters
Name | Description |
---|---|
Object | the object in question |
ClassesToIgnore | the list of classes to skip |
PackagesToIgnore | the list of packages to skip |
bIncludeDefaults | specify true to include content referenced through defaults |