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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FFindReferencedAssets
- FGCObject::GetReferencerName()
- FFindReferencedAssets::GetReferencerName()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/ReferencedAssetsUtils.h |
| Include | #include "ReferencedAssetsUtils.h" |
virtual FString GetReferencerName() const
Remarks
Overload this method to report a name for your referencer