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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FFindAssetsArchive
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/ReferencedAssetsUtils.h |
| Include | #include "ReferencedAssetsUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/ReferencedAssetsUtils.cpp |
FFindAssetsArchive
(
UObject * InSearch,
TSet < UObject * > & OutAssetList,
ObjectReferenceGraph * ReferenceGraph,
int32 MaxRecursion,
bool bIncludeClasses,
bool bIncludeDefaults,
bool bReverseReferenceGraph
)
Remarks
Functor that starts the serialization process
Functor that starts the serialization process
Parameters
| Name | Description |
|---|---|
| Search | the object to start searching |
| IgnoreClasses | the list of classes to skip |
| IgnorePackages | the list of packages to skip |