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This archive searches objects for assets. It determines the set of assets by whether they support thumbnails or not. Possibly, not best but it displays everything as thumbnails, so...
| Name | FFindAssetsArchive |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/ReferencedAssetsUtils.h |
| Include Path | #include "ReferencedAssetsUtils.h" |
Syntax
class FFindAssetsArchive : public FArchiveUObject
Inheritance Hierarchy
- FArchiveState → FArchive → FArchiveUObject → FFindAssetsArchive
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Functor that starts the serialization processFunctor that starts the serialization process | ReferencedAssetsUtils.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetList | TSet< UObject * > & | The array to add any found assets too | ReferencedAssetsUtils.h | |
| bIncludeDefaultRefs | bool | If false, ignore all assets referenced only through archetype/class default objects | ReferencedAssetsUtils.h | |
| bIncludeScriptRefs | bool | If false, ignore all assets referenced only through script | ReferencedAssetsUtils.h | |
| bUseReverseReferenceGraph | bool | If true, the reference graph map key-value pairs will be stored as child-parent instead of parent-child | ReferencedAssetsUtils.h | |
| CurrentDepth | int32 | Current Recursion Depth | ReferencedAssetsUtils.h | |
| CurrentObject | UObject * | The object currently being serialized. | ReferencedAssetsUtils.h | |
| CurrentReferenceGraph | ObjectReferenceGraph * | Set when the global asset list is updated. | ReferencedAssetsUtils.h | |
| MaxRecursionDepth | const int32 | Maximum depth to recursively serialize objects; 0 indicates no limit to recursion | ReferencedAssetsUtils.h | |
| StartObject | UObject * | The root object that was used to being serialization for this archive | ReferencedAssetsUtils.h |