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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FFilePackageWriterUtil
The data needed to asynchronously write one of the files (.uasset, .uexp, .ubulk, any optional and any additional), without reference back to other data on this writer.
| Name | FWriteFileData |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Serialization/FilePackageWriterUtil.h |
| Include Path | #include "Serialization/FilePackageWriterUtil.h" |
Syntax
struct FWriteFileData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bContributeToHash | bool | Serialization/FilePackageWriterUtil.h | ||
| bIsSidecar | bool | Serialization/FilePackageWriterUtil.h | ||
| Buffer | FCompositeBuffer | Serialization/FilePackageWriterUtil.h | ||
| ChunkId | FIoChunkId | Serialization/FilePackageWriterUtil.h | ||
| Filename | FString | Serialization/FilePackageWriterUtil.h | ||
| Regions | TArray< FFileRegion > | Serialization/FilePackageWriterUtil.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void HashAndWrite
(
FMD5& AccumulatedHash, |
Serialization/FilePackageWriterUtil.h |