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A FFeedbackContext implementation for use in UnrealEd.
| Name | FFeedbackContextEditor |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/FeedbackContextEditor.h |
| Include Path | #include "FeedbackContextEditor.h" |
Syntax
class FFeedbackContextEditor : public FFeedbackContext
Inheritance Hierarchy
- FOutputDevice → FFeedbackContext → FFeedbackContextEditor
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFeedbackContextEditor() |
FeedbackContextEditor.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BuildProgressWidget | TSharedPtr< class SBuildProgressWidget > | FeedbackContextEditor.h | ||
| BuildProgressWindow | TWeakPtr< class SWindow > | Special Windows/Widget popup for building | FeedbackContextEditor.h | |
| HasTaskBeenCancelled | bool | FeedbackContextEditor.h | ||
| SlowTaskStartTime | double | FeedbackContextEditor.h | ||
| SlowTaskWindow | TWeakPtr< class SWindow > | Slate slow task widget | FeedbackContextEditor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnUserCancel() |
FeedbackContextEditor.h |
Overridden from FFeedbackContext
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CloseBuildProgressWindow() |
Close the Build Progress Window | FeedbackContextEditor.h | |
virtual void FinalizeSlowTask() |
FeedbackContextEditor.h | ||
virtual bool IsPlayingInEditor() |
FeedbackContextEditor.h | ||
virtual void ProgressReported
(
const float TotalProgressInterp, |
FeedbackContextEditor.h | ||
virtual bool ReceivedUserCancel () |
Whether or not the user has canceled out of the progress dialog (i.e. the ongoing slow task or the last one that ran). | FeedbackContextEditor.h | |
virtual void SetContext
(
FContextSupplier* InSupplier |
FeedbackContextEditor.h | ||
virtual TWeakPtr< class SBuildProgressWidget > ShowBuildProgressWindow() |
Show the Build Progress Window | FeedbackContextEditor.h | |
virtual void StartSlowTask
(
const FText& Task, |
FeedbackContextEditor.h | ||
virtual bool YesNof
(
const FText& Question |
FeedbackContextEditor.h |