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Message Logger for FBX. Saves all the messages and prints when it's destroyed
| Name | FFbxLogger |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
| Include Path | #include "FbxImporter.h" |
Syntax
class FFbxLogger
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFbxLogger() |
FbxImporter.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FFbxLogger() |
FbxImporter.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ShowLogMessageOnlyIfError | bool | The logger will show the LogMessage only if at least one TokenizedErrorMessage have a severity of Error or CriticalError | FbxImporter.h | |
| TokenizedErrorMessages | TArray< TSharedRef< FTokenizedMessage > > | Error messages | FbxImporter.h |