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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FFbxImporter
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
| Include | #include "FbxImporter.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Fbx/FbxReimportDialogs.cpp |
template<typename TMaterialType>
static void ShowFbxMaterialConflictWindow
&40;
const TArray< TMaterialType > & InSourceMaterials,
const TArray< TMaterialType > & InResultMaterials,
TArray< int32 > & RemapMaterials,
TArray< bool > & FuzzyRemapMaterials,
EFBXReimportDialogReturnOption & OutReturnOption,
bool bIsPreviewConflict
&41;
Remarks
This function show a dialog to let the user resolve the material conflict that arise when re-importing a mesh