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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FFbxImporter
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
| Include | #include "FbxImporter.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Fbx/FbxSkeletalMeshImport.cpp |
bool RetrievePoseFromBindPose
&40;
const TArray< FbxNode &42; > & NodeArray,
FbxArray< FbxPose &42; > & PoseArray
&41; const
Remarks
Retrieve pose array from bind pose
Iterate through Scene:Poses, and find valid bind pose for NodeArray, and return those Pose if valid