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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FFbxImporter
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
| Include | #include "FbxImporter.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Fbx/FbxMainImport.cpp |
void ReleaseScene()
Remarks
Empties the FBX scene, releasing its memory. Currently, we can't release KFbxSdkManager because Fbx Sdk2010.2 has a bug that FBX can only has one global sdkmanager. From Fbx Sdk2011, we can create multiple KFbxSdkManager, then we can release it.