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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FFbxImporter
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
| Include | #include "FbxImporter.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Fbx/FbxStaticMeshImport.cpp |
UStaticMesh &42; ReimportStaticMesh
&40;
UStaticMesh &42; Mesh,
UFbxStaticMeshImportData &42; TemplateImportData
&41;
Remarks
Re-import Unreal static mesh from updated Fbx file if the Fbx mesh is in LODGroup, the LOD of mesh will be updated UObject* the new Unreal mesh object
Parameters
| Name | Description |
|---|---|
| Mesh | the original Unreal static mesh object |